SPS22-135UE-CS

VR Barista Training

By: Earvin Agagas, Jacky Dang, and Minggu Ma

Department: Computer Engineering

Faculty Advisor: Dr. Tom Holton

New baristas starting at coffee shops, such as Starbucks, are not given enough hands-on training with respect to handcrafting beverages. Starbucks has a relatively high turnover rate of 65% which is costly when constantly having to train new baristas with an ineffective system. For the coffee lover, there is a learning curve when handcrafting beverages at home and requires training for proper and consistent usage. 
Our goal is to create an immersive VR barista experience where the user, whether it be a barista in training or a coffee lover, can be efficiently trained in handcrafted espresso beverages.